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系統(tǒng)規(guī)劃與管理師每日一練試題內(nèi)容(2019/1/12)
試題
1: 要進(jìn)行企業(yè)的軟件資源管理,就要先識(shí)別出企業(yè)中運(yùn)行的()和文檔,將其歸類匯總、登記入檔。
A.軟件
B.代碼
C.指令
D.硬件
試題解析與討論:
m.xiexiliangjiufa.com/st/3086920393.html試題參考答案:A
試題
2:
企業(yè)生產(chǎn)及管理過程中所涉及到的一切文件、資料、圖表和數(shù)據(jù)等總稱為(),它不同于其他資源(如材料、能源資源),是人類活動(dòng)的高級(jí)財(cái)富。
A.人力資源
B.?dāng)?shù)據(jù)資源
C.財(cái)力資源
D.自然資源
試題解析與討論:
m.xiexiliangjiufa.com/st/310114909.html試題參考答案:B
試題
3: 在我國(guó)商標(biāo)專用權(quán)保護(hù)對(duì)象是指( )
A.商標(biāo)
B.商品
C.已使用商標(biāo)
D.注冊(cè)商標(biāo)
試題解析與討論:
m.xiexiliangjiufa.com/st/3114711023.html試題參考答案:D
試題
4: 在企業(yè)IT預(yù)算中其軟件維護(hù)與故障處理方面的預(yù)算屬于( )
A.技術(shù)成本
B.服務(wù)成本
C.組織成本
D.管理成本
試題解析與討論:
m.xiexiliangjiufa.com/st/3115726096.html試題參考答案:B
試題
5: 在對(duì)問題控制與管理中,.問題的控制過程中常用到調(diào)查分析,其分析方法主要有四種,這四種分析方法正確的是 ( ) 。
A.Kepner&Tregoe法、魚骨圖法、頭腦風(fēng)暴法和數(shù)據(jù)流圖法
B.Kepner&Tregoe法、魚骨圖法、頭腦風(fēng)暴法和流程圖法
C.Kepner&Tregoe法、魚骨圖法、頭腦風(fēng)暴法和程序圖法
D.Kepner&Tregoe泫、魚骨圖法、頭腦風(fēng)暴法和CAD圖法試題解析與討論:
m.xiexiliangjiufa.com/st/3132213441.html試題參考答案:B
試題
6: 持續(xù)性能評(píng)價(jià)中 ( ) 是指把n個(gè)程序組成的工作負(fù)荷中每個(gè)程序執(zhí)行的速率(或執(zhí)行所費(fèi)時(shí)間的倒數(shù))加起來,求其對(duì)n個(gè)程序韻平均值。
A.幾何性能平均值
B.調(diào)和性能平均值
C.峰值性能平均值
D.算術(shù)性能平均值試題解析與討論:
m.xiexiliangjiufa.com/st/3132629198.html試題參考答案:D
試題
7: 根據(jù)《信息技術(shù)服務(wù)分類與代碼》GB/T29264-2012中所定義的信息技術(shù)服務(wù)的分類,面向計(jì)算機(jī)網(wǎng)絡(luò)設(shè)備的運(yùn)維服務(wù)應(yīng)屬于( )。
A.基礎(chǔ)環(huán)境運(yùn)維
B.硬件運(yùn)維
C.安全運(yùn)維
D.其他運(yùn)維
試題解析與討論:
m.xiexiliangjiufa.com/st/3437319171.html試題參考答案:B
試題
8: ( )是為了實(shí)現(xiàn)項(xiàng)目的目標(biāo),對(duì)項(xiàng)目的工作內(nèi)容進(jìn)行控制的管理過程。
A.項(xiàng)目范圍管理
B.項(xiàng)目時(shí)間管理
C.項(xiàng)目成本管理
D.項(xiàng)目集成管理
試題解析與討論:
m.xiexiliangjiufa.com/st/358411539.html試題參考答案:A
試題
9: IT系統(tǒng)管理主作主要是優(yōu)化IT部門的各類管理流程,其分類可以按系統(tǒng)類型和流程類型來分,如果按照流程類 型來分,下面()不屬于流程分類劃分的依據(jù)。
A.側(cè)重于IT部門的管理
B.側(cè)重于業(yè)務(wù)部門的IT支持與日常作業(yè)
C.側(cè)重于IT信息檢索速度
D.側(cè)重于IT基礎(chǔ)設(shè)施建設(shè)
試題解析與討論:
m.xiexiliangjiufa.com/st/4010013202.html試題參考答案:C
試題
10: The purpose of a programming system is to make a computer easy to use. To do this, it furnishes languages and various facilities that are in fact programs invoked and controlled by language features. But these facilities are bought at a price: the external description of a programming system is ten to twenty times as large as the external description of the computer system itself. The user finds it far easier to specify any particular function, but there are far more to choose from, and far more options and formats to remember.
Ease of use is enhanced only if the time gained in functional specification exceeds the time lost in learning, remembering, and searching manuals. With modern programming systems this gain does exceed the cost, but in recent years the ratio of fain to cost seems to have fallen as more and more complex(71 ) have been added.
Because ease of use is the purpose, this radio of function to conceptual complexity is the ultimate test of system design. Neither function alone nor simplicity alone( 72) a good design.
This point is widely misunderstood. Function, and not simplicity, has always been the measure of excellence for its designers. As soon as ease of use is held up as the criterion, each of these is seen to be(73 ) , reaching for only half of the true goal.
For a given level of function, however, that system is best in which one can specify things with the most simplicity and straightforwardness. (74 ) is not enough. Mooer’s TRAC language and Algol 68 achieve simplicity as measured by the number of distinct elementary concepts.
They are not, however, straightforward. The expression of the things one wants to do often requires involuted (復(fù)雜的)and unexpected combinations of the basic facilities. It is not enough to learn the elements and rules of combination; one must also learn the idiomatic usage, a whole lore of how the elements are combined in practice. Simplicity and straightforwardness proceed from conceptual(75 ) . Every part must reflect the same philosophies and the same balancing of desiderata. Every part must use the same techniques in syntax and the analogous notions in semantics. Ease of use, then, dictates unity of design, conceptual integrity.
71A.systems
B.functions
C.programs
D.manuals
72A.defines
B.canbe
C.constructs
D.costs
73A.stabilize
B.equalized
C.unbalanced
D.balanced
74A.Function
B.System
C.Straightforwardness
D.Simplicity
75A.integrity
B.isolation
C.durability
D.consistency
試題解析與討論:
m.xiexiliangjiufa.com/st/4011929149.html試題參考答案:B、B、A、C、A